Call of the Totems

Posted in Shaman with tags on 2009/08/11 by Kiirl

My shaman, Kallena–who is part wolf, so this is totally hunter related ;) –hit 80 just about when patch 3.2 hit.  With it came the ability to drop (up to) all four totems at the same.  In fact, she can drop three sets of for four totems by using one of three different new spells:

It was almost too many options to handle!  After a bit of tinkering, I came up with a strategy that’s worked well for almost a week now.

#showtooltip
/cast [mod] Call of the Spirits
/cast [nogroup] Call of the Ancestors
/cast Call of the Elements

Call of the Elements is the first one you get, so I figure most shaman will just customize it as needed for instances and whatnot.  The second spell shaman get, Call of the Ancestors, gives a specialized option for a set of totems for soloing.  Soloing totems–at least for me–never really change.  The third set, with Call of the Spirits, is a “special” set for specific circumstances.  (Circumstances I haven’t encountered yet…)  Pressing a modifier key while using the macro will summon the special totems.

An optional “special case” for this macro is to replace Call of the Spirits with Totemic Recall.  Only two totems set are used, but pressing a modifier key with the macro will recall them.  (I have a separate button for this right now, so I haven’t tested this version.)

#showtooltip
/cast [mod] Totemic Recall
/cast [nogroup] Call of the Ancestors
/cast Call of the Elements

Or, you can have both:

/cast [mod:shift] Call of the Spirits
/cast [mod:ctrl] Totemic Recall

Or any combination you like. :)  Enjoy!

The Lucky Alts

Posted in General with tags on 2009/08/04 by Kiirl

I’m a bit of an altaholic.  By the end of The Burning Crusade, I had five raiding toons, most of which where in tier 5 content.  (All were exalted with The Violet Eye several times over.)  Now that I two-box, alts just spring up without me even trying.

My shaman is my 3rd 80, and I’ve started running heroics.  Things just fall into her lap.  Maybe it’s the Restoration/Elemental dual-spec, but she has absolutely no problems getting into PuGs.  And stuff that Deelee actively sought out (and hasn’t even gotten yet, in some cases) just seem to fall into her lap without even trying.

  • Reins of the Bronze Drake?  Check.
  • Dehydration?  Twice in a row.
  • Gear?  Feels like 100% drop rate to me.  (Okay, so, Deelee wasn’t after the mace, but she farmed the living daylights out of some instances.)

And to top it all off, Kallena’s won 4 Frozen Orbs in about 10 heroic runs.  Next time, I’m gonna check if people are just passing.

So, if you feel down on your luck, like the stuff you want just isn’t dropping, or your /roll can’t seem to make it past 20, give alts a try.  They have it so easy compared to our mains…

So Long, Farewell

Posted in Hunter with tags , on 2009/07/24 by Kiirl

Now you see me…

Worgen Pet

… and now you don’t!

Worgen Pet No More

That’s right, all those worgen that were tamed over the holiday weekend reverted back to normal wolves.  I guess that’s their final solution.  Not an unexpected way to handle the tamable worgen bug, though I’m sure many tears were still shed.

One interesting bit was that he was 68 before I pulled him out of the stable (instead of the 75 he should have been), so it seems like they simply replaced the worgen with a regular Garwal.  He dinged back up to 75 as soon as I pulled him out, though.  Just a normal wolf, now.

/sniff

You’ll be missed, my unnamed worgen friend.

It’s a Love/Hate Thing

Posted in Hunter with tags on 2009/07/21 by Kiirl

I’ve mentioned before how I love macros.  I’ve mentioned before how I love Power Auras.  But, now, I hate how they play with each other.

For the past couple month I’ve been trying to get a good aura to work with Viper Sting.  I’ve actually been using it since patch 3.1, and needed a way to see when it was off cooldown because it’s a hidden (requires a modifier key to be pressed) part of my Serpent Sting macro.  What I got was an aura that was up all the time–not just when the sting was ready.  Needless to say, I was very confused.

Time passed, and I had one of those, “Well, duh!” moments while helping a friend in MgT:  Power Auras uses the action bars to track availability!  (Why it happened in MgT I’ll never know.)  What my aura was tracking was the availability of the Serpent Sting.  I moved it out to its own button and gave it its own hotkey, and, viola!  Perfectly working Viper Sting aura…

So, if you’re having any Power Auras issues, make sure that your macros aren’t getting in the way.

As for me, a new action bar layout may be in order.  Breaking out individual abilities with their own hotkeys takes lots of space.

Me Against the World

Posted in Hunter with tags , , on 2009/07/14 by Kiirl

I’ve been spending a lot of time in the Old World for the past few months.  I mostly solo or two-box with the help of my trusty tree, taking on raid bosses and the like.  I’ve learned a few things from this experience that I’d like to pass along.

  1. It’s all about your pet.  I cannot stress this enough.  Though you’re doing a big portion of the damage, you still have to manage threat, adds, and any other surprises that may come along.  (In my case, the “surprise” is mostly in managing the second toon.)
  2. Spec well.  Deelee uses a 59/12/0 build.  Highlights include: Focused Aim to offset the hit lost for gearing; both points in Go for the Throat to help even more with the pet’s focus; Catlike Reflexes for better damage mitigation; and no points in Revive Pet because the chance of recovering from a pet death on a boss fight are very low.
  3. Gear for stamina and attack power.  Agility and critical strike rating won’t help your pet much, and it’s not like your gear will lack those anyway.  You don’t need a whole separate set (though there’s nothing wrong with that)–just a few trinkets or rings and maybe another piece or two can greatly raise your pet tanking stats.  In my experience, a helm is a good piece to gem and enchant for stamina.  If you’re a leatherworker, bracers are another excellent choice.  It’s better to have just a few pieces that are big improvement to your current gear over many pieces that are small upgrades.
  4. Glyph for Bestial Wrath and Mending.  The third slot is up to you–I went with Steady Shot.  Others, like Hawk, are also good choices.
  5. Lastly, pet spec.  Big Red Rhino has an awesome discussion of talent builds for tenacity pets.  Very good information there, so pay attention.

One more thing to keep in mind:  You are not raid buffed.  This was a bit of a surprise to me when I first began my forays into Old World raids.  This has a bigger effect on your pet than on you because pets are often “double buffed”–your stamina buffs give them stamina in addition to their own stamina buffs–and that was taken into account when pets were balanced.  As such, your pets will be a bit weaker than you would first expect.

Remember to bring plenty of bandages, food, and patience, and you should be able to handle pretty much anything the Old World can throw at you.

Good hunting!

The Wrong Aspect

Posted in Hunter with tags , on 2009/07/06 by Kiirl

We all do it.  Boss fights are chaotic affairs, and all the moving and kiting makes us forgetful.  We switch, move, and don’t switch back.  Our DPS suffers.

Yes, I’m talking about Aspect of the Viper.

I tried out an addon called ViperNotify to help me keep track of my current aspect.  It helped, but I was too disctracted by watching the cooldowns on my action bars to notice much of anything.  I found Power Auras shorty after (along with BRK’s howto video), and fell in love.  I could now watch my cooldowns by looking at my character, not at the action bars!

One thing about Power Auras bugged me:  BRK showed how to set up an aura for when Aspect of the Viper was up.  This didn’t help me much since by the time my mana recovered I’d already gotten used to the aspect aura and ignored it.  I needed something to only remind me when I was close to full mana, not just when Aspect of the Viper was up.

I searched around and found lots of examples of how to show when Aspect of the Viper was up along with another aura for full mana, but this was two auras to watch–one too many!  (One post suggested overlaying the same auras–with low opacities–so that they would “pop” visible when both were up, but would be subtle when separate.  Cool, but I found it a bit distracting.)  There was nothing to show me how to combine the conditions into one aura, though.  In fact, I found some forum posts and the like saying that what I wanted was simply not possible!

Luckily, this is no longer so!  (Or, maybe was never so–not sure when this feature was added.)  The “trick”, if you can call it that, is that Power Auras supports a simple form of combining auras.  The confusing part is that it takes aura IDs, not their names.  To get an aura’s ID, simply hover over it.  The first item on the tooltip, in square brackets, is the aura’s ID.  This ID is based on the aura’s position, so it will need to be updated if the aura is moved to a different tab, or something.  The ID (or IDs, if you separate them with a “/”) are placed in the little text box next to “Exact Name”, right below the buff name.

Smart Aspect of the Viper

This is a two-part aura.  First, I made a simple aura (in the first globals tab, so I could use it with other characters) to show me when my mana was above 96%.  (Power Auras currently does percentages in steps of 2%, so I couldn’t use 95%.)  I left it pretty much default, except for turning off the glow, and moving it way off the bottom of the screen.

Here’s my setup, including the export text.

viper_aura2

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu1; thresholdinvert:botrue; ignoremaj:botrue; opt2:nu0; speed:nu1; finish:nu1; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.10000000149012; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu0; x:nu0; texmode:nu2; timer:bofalse; customname:st; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; y:nu-1000; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu9; r:nu1; aurastextfont:nu1; party:bofalse; opt1:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu1; anim2:nu0; buffname:st???; customtex:bofalse; stacks:nu0; threshold:nu96; exact:bofalse; alpha:nu0.10000000149012; aurastext:st; textaura:bofalse; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:bofalse; isinraid:bofalse; stance:nu10

I left things like “Only in Combat” unchecked, because I want this to be versatile.  The auras that use this one can set the in/out of combat flag themselves.

Next, I made an Aspect of the Viper aura with the above one as the pre-condition.  (In my case, the mana aura was “122″.)  Pretty straight-forward stuff, and it works flawlessly.

viper_aura1

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu0.35686274509804; thresholdinvert:botrue; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_AspectoftheViper; size:nu1.2200000286102; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu1; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu96; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu24; buffname:stAspect of the Viper; anim2:nu0; opt1:nu0; r:nu0.36862745098039; randomcolor:bofalse; y:nu132; alpha:nu0.90000003576279; aurastext:st; timer:bofalse; texmode:nu2; symetrie:nu2; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1

So there you have it:  a pair of auras that do the right thing.  Now if I could only figure out how to do this for Kill Shot…

EDIT (2009/11/20):  I figured out the Kill Shot problem I was experiencing.  (Happened a long time ago, actually, but RL has been distracting.)  Turns out that spells in macros that have conditions confuse Power Auras to no end.  The problem that my Kill Shot aura was always active, because the macro it was used in was always ready.  Live and learn. :)

The Bored Hunter

Posted in Hunter with tags on 2009/06/27 by Kiirl

When my druid was a “well geared” (yay tier 4!) bear tank during the Burning Crusade, I noticed that tanking Heroics became difficult–I was usually rage starved.  I brought this up with some fellow bear tanking guildies, and they had these words of wisdom:  “You’re not taking on enough mobs.  Or, try taking off your pants.”  Both suggestions helped, and I had lots of rage again.

Fast-forward some.  Hunter specs come up in guild chat, or on raid vent, or in the forums.  “I didn’t level as BM because it’s boring–you just send in the pet and autoshoot.”  To this I say: “You’re not taking on enough mobs.  Or, try taking off your pants… err, I mean, dismissing your pet.”

WoW is a game, and it’s meant to be fun.  But “fun” is just a matter of how you play–it’s something you make for yourself.  If fun means kiting a mob while using your vast array of MM instant casts, or juggling SV trap cooldowns while sniping, then that’s how you level–and don’t let anyone tell you otherwise.  But for me, the fun was in managing my extended self (the pet) while staying out of melee and only stopping long enough to loot the trail of bodies (I chain-pulled like crazy, so I was mostly following a line with my pet out in front starting on the next mob).  The “/petattack /startattack /afk” rotation is… well, boring, as other hunters have said.  But, so is playing an affliction warlock that DOTs up a single target and waits for it to die.  Or any class with a single nuke ability for DPS (like mages).

So if you’re enjoying your spec, keep it.  If you’re starting to get bored with it, change around your play style (mostly by moving faster and stopping less).  A spec change can help too,  maybe even help you learn a new skill.  No spec or class is boring unless you make it boring.

And if all else fails, try taking off your pants.

Viper Sting: A Tale of Sneaky Replenishment

Posted in Hunter with tags , on 2009/06/22 by Kiirl

Viper Sting and I never found common ground for a long term relationship.  Sure, we hung out in the same circles–and Viper Sting knew most of my friends–but we rarely even exchanged pleasantries, let alone fought side by side.  I don’t PvP enough to use it on players, and draining mana from a mob that dies within two cooldowns is just kinda… pointless.  (Not even trusty Serpent Sting regularly gets in on that action.)

But, not all fights are short fights.

I present, Freya (a boss in Ulduar).  The first phase of this fight is fairly chaotic–lots of running about and standing under mushrooms and sprouting trees.  All the excitement makes it difficult to predict when when to AotV, and leaves me feeling a little behind in terms of what I should be doing.  I also enter Phase 2 with little mana, and sometimes need to use AotV before our Heroism wears off.  And yet, there’s Freya standing around with a huge mana pool and not being DPSed…

A focus on Freya and a little macro* later…

/cast [target=focus,harm] Viper Sting

… free mana!  I use this any time I’m moving with other shots being on cooldown.  (Which, for me, turns out to be a lot in this fight.)  I’ve only had one opportunity to use Viper Sting like this in a fight, but with it I entered Phase 2 with full mana.  Same trick may work on other bosses.  Iron Council?  Maybe Thorim?  (I think Thorim’s in range during that first phase.)  Can’t wait to try it out!

EDIT (2009/06/24):  Oh boy, did I not do my research on this–I’ve reinvented the wheel.  Seems like this trick’s been known since day one.  There’s even a macro out there to handle all the targets for you!

* The macro I actually use is:

/cast [nomod] Serpent Sting; [target=focus,harm][target=mouseover,harm][] Viper Sting

This keeps Viper Sting easily accessible, but makes monitoring its cooldown a bit tricky.  Needs more work.

My (Mend) Pet is Bigger Than Your (Mend) Pet

Posted in Hunter with tags , on 2009/06/16 by Kiirl

I’ve had a very full raiding schedule this past week.  I spent several nights in Heroic Ulduar, two of which were (successful) progression; and I cleared Heroic Naxx twice–as both a tank and DPS.  (Yay for alts!)  To finish the week off with something fun, I got into a Blackwing Lair raid.  (Old World raiding FTW.)

Switching into my BM tank spec after a week as Marksman was refreshing.  I grabbed some ammo and headed to the stable master to pick out a pet.  I usually old-world-raid with “Stompy“, but he caused some… “hurt feelings” in the past by tanking better than the 78 Death Knight (and putting Deelee at #2 on the healing meters–with 4 healers in the raid!), so I decided on Ambush and headed out.  (He doesn’t get out much these days, and needs the exercise.)

I popped Mend Pet shortly after enterting the mountain (a healthy pet is a happy pet), and noticed an error:  A More Powerful Spell Is Active.

/blinkblink

I select Ambush and check out his buffs.  Lo and behold, there’s a Mend Pet already on him…

9_day_mend_pet

…with 9 days remaing.  Nine days!  He even has the little healing crosses flying off of him and everything.  (I Mend Pet so often that I’ve grown accustomed to seeing them, and they’re kinda invisible to me unless I focus.)

I dismiss Ambush and resummon.  Still there.  I relog.  Still there.  While waiting on the raid, I run into Molten Core and send the little guy on those two giants at the entrance and watch his health.

100%

98%

95%

100%

Repeat ’til both giants are dead.

This morning was the server reset, and I’m curious to see if this “condition” persists.  I’m also curious about how it came to be.  A bit of online searching showed others with a similar experience–though often with 21 days remaining.  How long has this been going on with me not noticing?  Seems the buff goes away if the pet dies, but there’s no info on how to trigger this affect.

Alas, I’ll enjoy it while I can.

p.s.  For the curious, the addons in the screenshot are Chatter, X-Perl and ArcHUD.  And yes, I keep the target frame under my toon so I can better monitor the target’s status.

The Aspect Dance

Posted in Hunter with tags , , on 2009/06/08 by Kiirl

Hunters can burn through their mana pretty damned fast–especially when they pop their long cooldowns.  To help deal with this, Blizz has given us a new and improved Aspect of the Viper in 3.0 so we can regain mana quickly (but at the cost of some DPS).  Managing mana and properly timing a cycle in Viper are covered elsewhere by people smarter than me, but I do have a few ways to make the actual transitions between aspects less error prone.

The Sequence

Let’s begin with a simple castsequence macro.  This is likely the first one we all wrote when we found out we’d be frequently switching aspects.  (Substitute Aspect of the Hawk if you’re not high enough for Dragonhawk.)

#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper

At first glance, it seems like the perfect approach.  Click once and you’re DPSing in Dragonhawk.  Click again and you’re gaining mana in Viper.  What could be simpler?  The problem I encountered (the one that made me find another approach) is that castsequences reset any time there’s a loading screen.  This doesn’t affect us in most cases, especially since we use “reset=3/combat” type things to reset our sequences anyway.  But, for long duration affects like aspects, the silent reset can lead to trouble.

Picture this:  You’re on your way to a the raid, and you encounter some nasties.  You pop into Dragonhawk, pew pew ensues, and zone into the raid.  You check your aspect, and it’s Dragonhawk, but what you didn’t notice was the that the castsequence reset.  On the first boss, you notice your mana getting low.  Boss is at 60%, so a simple mana potion’s not gonna cut.  You hit your cast sequence macro and continue pew pew-ing and wait for your mana to go up.

Except, it doesn’t.  What happened?  You just cast the first spell in your sequence, which toggled your current aspect–it’s now gone!  No Viper, and no Dragonhawk!  How annoying.

You can “prime” your sequence by mashing the macro a few times at the start of the raid, if you remember.  You can also change the sequence to:

/castsequence !Aspect of the Dragonhawk, !Aspect of the Viper

The little exclamation marks (“!”) before the aspect names force the spell to be cast instead of just toggling, so it won’t be silently canceled.  Depending on your play style, this approach may be what you need.

The Switcher

Another approach is a macro like this:

#showtooltip
/cast Aspect of the Dragonhawk
/cast Aspect of the Viper

Two casts in a row?  How will Viper ever be reached?

This macro takes advantage of the fact that changing aspects doesn’t trigger the global cooldown (but it does trigger an aspect change cooldown of one second).  When you use the macro, if you don’t have Aspect of the Dragonhawk active, it is cast.  It doesn’t matter which aspect you were in, or even if you had one at all.  The macro icon also changes to the “active aspect” icon:

You use the macro again, and what happens?  The first line toggles Aspect of the Dragonhawk to off.  This is a freebie, and doesn’t trigger any cooldowns.  Next, it casts Aspect of the Viper.  Press it again, and back to Dragonhawk.  Since it’s based on your current aspect, it’s not prone to the errors of a cast sequence resetting.  That isn’t to say it has no errors…

Pressing it quickly twice in a row (within that one second aspect change cooldown) may turn off your Dragonhawk aspect–or whichever aspect you have listed first.  This is because, unlike the sequence, the macro has no protection from multiple quick hits.  Again, depending on your play style, this may be a good approach.

The Conditional Aspect

I’ve mentioned before how I don’t like to think about my macros when I’m playing–especially in combat.  I want them to “just work”.  For a long time I used the above “switcher” macro for managing my aspects, and things were fine for when I raided.

Lately, though, I’ve been doing a lot more deep-BM pet tanking in my free time–soloing Old World raids, and the like.  (Dual-spec makes this easy!)  To help a bit with the threat issues, I’ve switched to using Aspect of the Beast.  It’s a bit of drop in DPS, but changes the ratio so that pets do more damage/threat compared to the hunter.  Since the action bars change with spec, I could create a second macro that replaces Aspect of the Dragonhawk with Aspect of the Beast.  This eats up a precious macro slot, which I’d like to avoid.  There’s a new condition to use with dual-specs that will let you chose your aspect correctly all in one macro.  (My soloing BM-spec is second, in this case.)

#showtooltip
/cast [spec:1] Aspect of the Dragonhawk
/cast [spec:2] Aspect of the Beast
/cast Aspect of the Viper

Or, you can use the following if you prefer the sequence form:

#showtooltip
/castsequence [spec:1] Aspect of the Dragonhawk, Aspect of the Viper
/castsequence [spec:2] Aspect of the Beast, Aspect of the Viper

Neat, neh?

There’s lots of opportunities for personalization with these macros.  For example, I add a line to make sure Trueshot Aura is up.  Looks like this:

/cast [spec:1] !Trueshot Aura

My first spec is (currently) Marksman for raiding, and I… well, let’s just say we have multiple MM hunters and it’s hard to tell if mine is toggled on.

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